Posts Tagged ‘gaming’
How Blockchain Is Changing Computer Gaming
Player ownership of game assets is one core area. In traditional video games, in-game items and player characters are owned by game developers. They, and the games, are often run on servers. Storing the items and characters on the blockchain allows for a decentralized, immutable record of ownership that can be separate from the gaming company and its servers.
This, in turn, can help make in-game virtual assets more valuable, liquid, and worth collecting, as players in essence own the virtual items. Trading in-game virtual assets on the blockchain through smart contracts allows for peer-to-peer transactions that can be accessed by anyone on the blockchain, negating the need for centralized control. At the same time, it removes some of the issues connected to fraud.
Source: How Blockchain Is Changing Computer Gaming, Marc Prosser, December 01, 2018
Read MoreIBM Patents Blockchain System to Create ‘Trust’ Between AR Game Players, Real World Locations
In the patent, IBM provides a brief description of augmented reality, stating that such a form of gaming is tied to a location that is overlaid by images of more game items such as characters, resources, or internal game locations. By applying the new blockchain patent, IBM can provide a guarantee of “trust” between real world locations and location-based AR games.
Source: IBM Patents Blockchain System to Create ‘Trust’ Between AR Game Players, Real World Locations, Helen Partz, November 4, 2018
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